In the image above you can see the two components Voronoi and Erosion. Let’s take a look at how I managed to create these two maps with World Machine. ( We will use the slopemap for texturing later on). The heightmap defines the height of the landscape and the slopemap defines the sharp slopes. Refer to the pictures below: Heightmap SlopemapĪs you can see, I have a Slopemap and a Heightmap. Let’s take a look at the components I use. Generating the heightmapįirst, we’ll take a look at how I managed to create the height map and the slope map that you see beneath. These maps were created by combining various components in WM, and exporting the output that we receive. If you wish to know further about WM, tell me in the comments. Note: I won’t go into details about the interface as this is out of the scope of this post. Follow the instructions and install WM (World Machine). World machine can be downloaded using this link (You should be able to download a trial from their website). The tools provided by World Machine are easy to use, simple, and extremely strong. World Machine has many functions that make it easy for us to create extremely realistic terrains, without actually knowing much about the geographic specs of terrain. World Machine is a software that allows you to create height maps which you can import into UE4 and use as the landscape for your game. With the use of World Machine, it’s extremely easy for us to create a big, realistic landscape inside UE4 (Unreal Engine 4).
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